NPCs

Slide Puzzle: Bell

Design Test

Testing a new design direction for slide puzzle images. Is it intuitive and fun? I think "yes" and "yes"!

Gorlie Restored

Floor 30

You return to the Curious Stump with the Devilbone flute. Something miraculous happens when you play a tune...

Cultist Charmer: Task

Floor 38d

A Cultist surrounded by snake-friends. It appears he wants to guide you, but first you must pass a test.

Cultist Charmer: Kora

Floor 38d

You pass the test to the Cultist's surprise. He sends you off with Kora the snake familiar. Is this a trick?

Gnome Racketeer

Floor 41

This suspicious Gnome can sneak you into the Cultist Prison. For a price, that is.

Sphinx

Floor 41a

A rare and special being, held "captive" in the prison. Gives you a clue as a riddle.

Curious Machine

Floor 41c

A capsule dispenser in the Cultist Prison. Takes Crumbling Skulls instead of gols. Dispenses a Weird Key upon first use.

Weird Key

Floor 41d

Use the Weird Key on Weird Doors. They open as hungry monsters! Destroy them to reveal normal doors.

Felga Restored

Floor 43d

After ringing the Meteor Bell by countless cell doors, you finally find the one containing Felga.

ZUG's Last Stand

Floor 44

You encounter ZUG at the end of Chapter Two. He throws everything he's got at you. Halfway through your battle with him, he tries to escape and the Poisoner intervenes.