Slide Puzzle: Bell
Design Test
Testing a new design direction for slide puzzle images. Is it intuitive and fun? I think "yes" and "yes"!
Gorlie Restored
Floor 30
You return to the Curious Stump with the Devilbone flute. Something miraculous happens when you play a tune...
Cultist Charmer: Task
Floor 38d
A Cultist surrounded by snake-friends. It appears he wants to guide you, but first you must pass a test.
Cultist Charmer: Kora
Floor 38d
You pass the test to the Cultist's surprise. He sends you off with Kora the snake familiar. Is this a trick?
Gnome Racketeer
Floor 41
This suspicious Gnome can sneak you into the Cultist Prison. For a price, that is.
Sphinx
Floor 41a
A rare and special being, held "captive" in the prison. Gives you a clue as a riddle.
Curious Machine
Floor 41c
A capsule dispenser in the Cultist Prison. Takes Crumbling Skulls instead of gols. Dispenses a Weird Key upon first use.
Weird Key
Floor 41d
Use the Weird Key on Weird Doors. They open as hungry monsters! Destroy them to reveal normal doors.
Felga Restored
Floor 43d
After ringing the Meteor Bell by countless cell doors, you finally find the one containing Felga.
ZUG's Last Stand
Floor 44
You encounter ZUG at the end of Chapter Two. He throws everything he's got at you. Halfway through your battle with him, he tries to escape and the Poisoner intervenes.